It's a point worth reiterating, because while some people will be able to play a 25 minute long level on their phone, it's something that's best suited to sitting in front of an HD TV, rather than a personal device that will chirp and interrupt you at every opportunity with a picture of a cat dressed as John Le Mesurier that's doing the rounds on Facebook. Mobile games are not home consoles or desk-bound computers. 'Rayman: Jungle Run' tackles all of these issues, addresses them, and in the process shows just how a platform game should operate on mobile. That could mean the environment of the person playing the game, their situation and needs in playing a mobile game, or the hardware constraints that the smartphone places on the game. Mobile games work best when they take account of the environment they are in. Be sure about that, Jungle Run is clearly a job well done. The latest Rayman title on Windows Phone, 'Jungle Run', is as close to classic I've seen in the world of WP platformers, but I suspect that once again, Rayman will move on to the next title, on the next platform, satisfied at a job (very) well done for Xbox Live. Like a disowned samurai warrior, he wanders from platform to platform, with a loyal following of players and publishers, but never quite breaking through to the big time. While Mario built up Nintendo to great heights, as Sonic the Hedgehog saves the Sega Genesis/Megadrive, Rayman has never been a saviour of anything in the real world. Rayman never gets the credit he deserves.
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